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Old Sep 21, 2005, 08:12 AM // 08:12   #1
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Default Surviving as a Monk

Im currently in PvP a lot of the time. I have picked up a lot of tricks on survival as a Mo/Me Denial Healer. However I could use a few more. Like fore example:

How in blazes do you avoid a hammer warrior when he is knocking you down?

I find this highly irritating (yes I know thats their job but jeez) and I have tried all my tricks but that stupid knockdown is getting me and stopping me from doing my heals. Whats the best course of action against hammer warriors as a pure healer monk?
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Old Sep 21, 2005, 09:44 AM // 09:44   #2
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Hide behind your own warrior?

I'm no expert as I don't PvP, but isn't that the idea of going out as a team?
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Old Sep 21, 2005, 02:22 PM // 14:22   #3
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usually if one warrior comes after me in pvp and i see him early i throw on pacifism and hope he doesn't have a enchant removal. only the smart ones carry it. Then i just ignore him and continue with my healing. That usually really ticks them off cause my teamates are all engaged in combat and killing his teamates while he can't attack and won't get attacked either. Or else you can try running around like crazy, usually they get tired of chasing you cause they are wasting their attack skills running around too much. And try to have some quick casting spells so you can cast and run at the same time.
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Old Sep 21, 2005, 02:27 PM // 14:27   #4
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Ahh, the monk's most underappreciated skill.... running away and hiding behind the warrior or running circles around your warrior.
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Old Sep 21, 2005, 03:32 PM // 15:32   #5
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Since I am usually prot monk, once they figure out I am the prot, they are after me. I run like an mf the whole time. Mostly I am life bonding, so as long as I am alive and the other side isn't stripping the bonds, I am protting in the passive sense. I just stay moving. I stop only to cast blessed or a quick prot spirit or reversal on a fast dropper.
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Old Sep 21, 2005, 03:51 PM // 15:51   #6
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Guardian and Aegis helps against getting knockdown, and Protective Spirit and Shielding Hands helps with the damage...but typically, one of the best things you can do is pre-kite...if you see a guy with a hammer running at your from a distance, it's time to get moving.
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Old Sep 21, 2005, 04:50 PM // 16:50   #7
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Quote:
Originally Posted by Xue Yi Liang
Ahh, the monk's most underappreciated skill.... running away and hiding behind the warrior or running circles around your warrior.
That IS the trick I use! :P Thing is their friggin knockdown stops me cold and they dont hit that weak either. So this is my scenario:

Hammer Warrior comes I swerve in circles around group while healing them, knockdown comes, he gets close while I recover swings a couple more times I try to move again around team, I need to heal self, knockdown comes interrupts my healing, and someone probably layed condition on me by the time or hex which by being knocked down I cant deal with... annoying really!

EDIT: The problem is find that to cast a spell you need to stop these several seconds of stopping to heal an ally or yourselve while running like a mofo are deathf or you actually. What is pre kiting? I do know kiting is slowing a person down while shooting them with range and going in circles without letting him get close but how is a monk going to be pre kiting if they are not for slowing anyone at all or much less shoot them?

I cant take pacifism Im a pure healer

Last edited by Zhou Feng; Sep 21, 2005 at 04:53 PM // 16:53..
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Old Sep 21, 2005, 05:00 PM // 17:00   #8
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You cant expect to survive a focused attack by the other team. Especially if they have good mesmers and a couple wars on you. You are going to die. The best protection against melee is running and stopping to cast reversal of fortune. You deny a hammer warrior adrenaline in this way. It minimizes his KD effect.
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Old Sep 21, 2005, 05:06 PM // 17:06   #9
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Quote:
Originally Posted by Zhou Feng
What is pre kiting? I do know kiting is slowing a person down while shooting them with range and going in circles without letting him get close but how is a monk going to be pre kiting if they are not for slowing anyone at all or much less shoot them?

I cant take pacifism Im a pure healer

Hmmm..I always thought kiting was just running away...anyways my point is this...Identify Hammer Warriors right away (ie W/E is a good candidate, since KD/AS) and once you identify the Hammer Warrior, start running away as he's getting close to your aggro bubble (I do this because some like to use Sprint to close in right away). Hammer Warriors swing slow, so any delayed DPS you can cause him by running away and in circles from them helps. The way I look at it, a Monk can't really counter Hammer Warriors unless you have solid Protection like Aegis and Guardian...so for Healing Monks, I recommend running away right away, and not giving him a chance to close in on you.

Also, you know he'll unload when he's got all his Adrenal Skills charged up, so you best not be close to him.

Disclaimer: this is in context that Zhou Feng is a pure Healing Monk (no Gale, no Balanced Stance, no Soothing Images).
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Old Sep 21, 2005, 05:28 PM // 17:28   #10
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Quote:
Originally Posted by mr_boo
Hmmm..I always thought kiting was just running away...anyways my point is this...Identify Hammer Warriors right away (ie W/E is a good candidate, since KD/AS) and once you identify the Hammer Warrior, start running away as he's getting close to your aggro bubble (I do this because some like to use Sprint to close in right away). Hammer Warriors swing slow, so any delayed DPS you can cause him by running away and in circles from them helps. The way I look at it, a Monk can't really counter Hammer Warriors unless you have solid Protection like Aegis and Guardian...so for Healing Monks, I recommend running away right away, and not giving him a chance to close in on you.

Also, you know he'll unload when he's got all his Adrenal Skills charged up, so you best not be close to him.

Disclaimer: this is in context that Zhou Feng is a pure Healing Monk (no Gale, no Balanced Stance, no Soothing Images).
Hmm that explains why I dont have this problem running Prot... bleh I guess the prot monks who I played with suck :P.

Okay this is what I normally do. Before a warrior comes I start running in a circle around members not a full circle just enough to put the group between me and him, if the group is good he normally has to wade from there giving me time to run another circle... the bad part is when the team is not that good... Sometimes I can be healing for quite an amount of time without much hassle.

Another thing I do is hit auto run and run in opposite direction but in a semi circle to stay close to group while targetting with num pad (mouse targetting is slow if you are under stress, it might work when you are stationaty IE PVE but in PVP its best to use num pad targetting) that tends to work. I hate it however when I have to auto run to heal a group member who has strayed to far frommy healing and end up in the loving clutches of a hammer warrior. Or target of the affections of a mesmer.
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Old Sep 21, 2005, 06:15 PM // 18:15   #11
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*sigh* One of the best things your prot monk can do is bring Guardian and apply it religiously to the squishy targets on your side. BTW, a hammer warrior has the loveliest "swishing" sound effect when his swing misses.
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Old Sep 22, 2005, 04:03 AM // 04:03   #12
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Quote:
Originally Posted by dansamy
*sigh* One of the best things your prot monk can do is bring Guardian and apply it religiously to the squishy targets on your side. BTW, a hammer warrior has the loveliest "swishing" sound effect when his swing misses.
Yeah I know. Does Guardian and Aegis stack by the way?
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Old Sep 22, 2005, 04:38 AM // 04:38   #13
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Yea, they do.

But (my thought as I read the post) is to use.. Balanced Stance and go Mo/W so that KD/AS warriors are totally usless....

Just a thought.
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Old Sep 22, 2005, 05:22 AM // 05:22   #14
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Quote:
Originally Posted by Rahl
Yea, they do.

But (my thought as I read the post) is to use.. Balanced Stance and go Mo/W so that KD/AS warriors are totally usless....

Just a thought.
No can do I totally love being an Mo/Me Denial Healer so I guess something has to give. And there is no way Im changing to Mo/W although I have played it in PvP... its just not my thing.
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Old Sep 22, 2005, 05:38 AM // 05:38   #15
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I'm not really familiar with mesmers, but here's a few things you could try...
Bring one debuff spell in an attribute you're using anyway that will help you either escape, or prevent damage. Empathy isn't a bad choice. Ethereal Burden (or whatever it is called that slows them) can be very useful, since it lets you run away, and can help your party stop fleeing enemy monks. Soothing images, maybe? Since you're probably using inspiration, what about spirit of failure? Combine that with guardian or aegis, and he might help you regenerate energy. If you don't mind giving up your elite, signet of midnight can keep a single target (as well as yourself, but that doesn't matter) blinded practically indefinitely for no energy cost. No additional attribute points need to be added for that. As a necro, I normally throw a couple points in curses and bring something like enfeeble. I still get knocked down occassionally, but at least he'll only do 5-10 damage when he hits me. Pacifism if you can stand the long casting time.

Rico
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Old Sep 22, 2005, 03:06 PM // 15:06   #16
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Quote:
Originally Posted by Rico Carridan
I'm not really familiar with mesmers, but here's a few things you could try...
Bring one debuff spell in an attribute you're using anyway that will help you either escape, or prevent damage. Empathy isn't a bad choice. Ethereal Burden (or whatever it is called that slows them) can be very useful, since it lets you run away, and can help your party stop fleeing enemy monks. Soothing images, maybe? Since you're probably using inspiration, what about spirit of failure? Combine that with guardian or aegis, and he might help you regenerate energy. If you don't mind giving up your elite, signet of midnight can keep a single target (as well as yourself, but that doesn't matter) blinded practically indefinitely for no energy cost. No additional attribute points need to be added for that. As a necro, I normally throw a couple points in curses and bring something like enfeeble. I still get knocked down occassionally, but at least he'll only do 5-10 damage when he hits me. Pacifism if you can stand the long casting time.

Rico
Spirit of Failure and Spirit Shackles might work to some degree but their high cost investement as well as time to cast make them hard to pull of unless pre-casted.

Sympathetic Visage however and/or Soothing Images in Illusion might do the trick Id need to thin some points in there though.

I cant give up Energy Drain for Midnight Signet because of energy management issues. As well as denial to enemy casters.
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Old Sep 22, 2005, 03:14 PM // 15:14   #17
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I cast SoJ when I see them running at me and I'm running away a half-second before they get to me
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Old Sep 22, 2005, 05:59 PM // 17:59   #18
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Quote:
Originally Posted by dansamy
*sigh* One of the best things your prot monk can do is bring Guardian and apply it religiously to the squishy targets on your side. BTW, a hammer warrior has the loveliest "swishing" sound effect when his swing misses.
Only problem is most warriors also bring irresistable blow. Thats another KD on top of a already KD intensive build.
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Old Sep 22, 2005, 06:05 PM // 18:05   #19
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the only bad thing about runing is some warrs bring sprint or charge and thats a 25% boost to catch u but running is still one of the better ideas around lol
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Old Sep 22, 2005, 06:10 PM // 18:10   #20
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It was mentioned but I will say it agian if there is a knockdowner in the arenas it is up to your Warrior hopefully an attacker meaning sword to defend you.That is what a sword warrior is for the tanks are axe Warriors.The attacker have the running skills on them.There is not much you can do against a knockdowner though unless you use a mesmer skill.
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